See how we helped game studios, iGaming operators, and product companies build playable, scalable products with curated teams.
Built a content, events, and economy backend for a cross-platform mobile game.
Challenge: The studio needed faster seasonal content releases, safe economy changes, and real-time event controls without forcing every update through a client release.
Team: 1 Game Tech Lead, 2 Backend, 2 Unity, 1 QA, 1 DevOps
Delivered a reusable slot-game framework with animations, analytics, and release QA.
Challenge: A gaming company needed to produce multiple slot-style titles on a predictable schedule while keeping shared UI, animation tooling, telemetry, and QA consistent across releases.
Team: 2 WebGL, 1 Backend, 1 Animator, 1 Game UI Designer, 2 QA, 1 Producer
Built player segmentation, offers, telemetry, and dashboards for a gaming operator.
Challenge: The operator had player behavior data spread across tools and needed one platform for cohorts, campaign performance, retention signals, and monetization experiments.
Team: 1 Architect, 3 Backend, 2 Frontend, 1 Data Engineer, 1 Designer, 1 DevOps, 1 QA
Internal tools for content tagging, support triage, moderation workflows, and natural-language production reporting.
Challenge: A game publisher wanted AI features that helped producers and support teams move faster without exposing player data or disrupting existing content pipelines.
Team: 2 ML Engineers, 2 Backend, 2 Frontend, 1 Designer, 1 Producer
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